Character Art

Human characters crafted with detailed anatomy and expressive storytelling, from realistic portraits to unique, stylized designs.

Creature Art

Imaginative creatures designed with meticulous attention to anatomy and texture, blending realism and fantasy in captivating creations.

ZBrush

Intricate digital sculptures showcasing technical proficiency and artistic vision, from concept sculpts to detailed finished models

Environment

Immersive 3D environments, from realistic landscapes to fantastical settings, crafted with detailed elements and atmospheric storytelling.

Professional Work

Showcasing diverse client projects, including characters, creatures, and environments, demonstrating experience, creativity, and commitment to quality.

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RICHARD JUSUF

3D Character Artist

Hello, I’m Richard Jusuf, a passionate creative professional born in Jakarta in 1990. My educational background led me to Bina Nusantara, where I majored in 3D Animation. Alongside my academic journey, I’ve nurtured a deep passion for gaming and music, which have consistently fueled my creativity, allowing me to craft distinctive and innovative ideas.

My professional journey is defined by two key strengths: 3D Character Artistry and 3D Modeling. These are the cornerstones of my career. As a 3D character artist, I specialize in breathing life into characters, infusing them with depth and authenticity. With a meticulous eye for detail, I sculpt and refine every facet of the characters I work on, ensuring they resonate with audiences.

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Experience

Lead 3D Artist
Jan 2021 - Present
Dofala Inc.
  • Managing, rallying and developing a 3D/2D artists team
  • Overseeing and organizing the art production to meet the requirements in terms of quality of the
    project while respecting technical, time and budget constraints,
  • Building up the art direction for the project by working closely with the Art Director and the Technical
    Artist
  • Participating with the Lead Developers and the Technical Artist to the development of the pipeline and the tools needed to complete successfully the art production
  • Creating 3D Character
www.dofala.co.id
Senior 3D Artist
Mar 2014 - Dec 2020
JToon Studios.
  • Expected to set the standard of quality and innovation in making character and environment art for the project.
  • Understand, adapt and follow the direction set by art directors and the timeline by the lead artist.
  • Create technically compliant art assets used as a reference and learning material to lift standards across
    teams while working with TAs, TDs, FX and lighting with minimum iterations.
  • Exercise efficiency in delivering project priorities on time.
  • Exercise autonomy by making responsible decisions and taking ownership of the deliverables with minimal supervision.
  • Work closely with fellow artists, programmers, animators, game designers and sound designers.
www.jtoon.net
3D Artist
Sep 2012 - Mar 2014
WIR Global.
  • Responsible for doing several task including Modeling, texturing, lighting, rendering
  • Creating benchmark assets of visual and technical quality, in line with the artistic direction for the game;
  • Collaborate closely with designers, tech artists and project manager to ensure Art assets are gameplay compliant within technical budgets and delivered on time.
www.wir.group
3D Modeler
Jul 2011 - Nov 2012
Lumine Studio.
  • Producing high-quality organic and hard surface CG models in line with brief and/or reference material
    Interpret abstract ideas into the creation of compelling photo-real or stylized 3D assets
  • Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference)
  • Ensuring consistency of UV mapping and polygonal subdivisions
  • Facilitate the creation of high-quality photo-real texture maps
www.luminestudio.com
© 2025 Richard Jusuf – all rights reserve