Character Art

Human characters crafted with detailed anatomy and expressive storytelling, from realistic portraits to unique, stylized designs.

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Creature Art

Imaginative creatures designed with meticulous attention to anatomy and texture, blending realism and fantasy in captivating creations.

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Intricate digital sculptures showcasing technical proficiency and artistic vision, from concept sculpts to detailed finished models

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Immersive 3D environments, from realistic landscapes to fantastical settings, crafted with detailed elements and atmospheric storytelling.

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Professional Work

Showcasing diverse client projects, including characters, creatures, and environments, demonstrating experience, creativity, and commitment to quality.

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3D Character Artist

Hello, I’m Richard Jusuf, a passionate creative professional born in Jakarta in 1990. My educational background led me to Bina Nusantara, where I majored in 3D Animation. Alongside my academic journey, I’ve nurtured a deep passion for gaming and music, which have consistently fueled my creativity, allowing me to craft distinctive and innovative ideas.

My professional journey is defined by two key strengths: 3D Character Artistry and 3D Modeling. These are the cornerstones of my career. As a 3D character artist, I specialize in breathing life into characters, infusing them with depth and authenticity. With a meticulous eye for detail, I sculpt and refine every facet of the characters I work on, ensuring they resonate with audiences.

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Lead 3D Artist
Jan 2021 - Present
Dofala Inc.
  • Managing, rallying and developing a 3D/2D artists team
  • Overseeing and organizing the art production to meet the requirements in terms of quality of the
    project while respecting technical, time and budget constraints,
  • Building up the art direction for the project by working closely with the Art Director and the Technical
  • Participating with the Lead Developers and the Technical Artist to the development of the pipeline and the tools needed to complete successfully the art production
  • Creating 3D Character
Senior 3D Artist
Mar 2014 - Dec 2020
JToon Studios.
  • Expected to set the standard of quality and innovation in making character and environment art for the project.
  • Understand, adapt and follow the direction set by art directors and the timeline by the lead artist.
  • Create technically compliant art assets used as a reference and learning material to lift standards across
    teams while working with TAs, TDs, FX and lighting with minimum iterations.
  • Exercise efficiency in delivering project priorities on time.
  • Exercise autonomy by making responsible decisions and taking ownership of the deliverables with minimal supervision.
  • Work closely with fellow artists, programmers, animators, game designers and sound designers.
3D Artist
Sep 2012 - Mar 2014
WIR Global.
  • Responsible for doing several task including Modeling, texturing, lighting, rendering
  • Creating benchmark assets of visual and technical quality, in line with the artistic direction for the game;
  • Collaborate closely with designers, tech artists and project manager to ensure Art assets are gameplay compliant within technical budgets and delivered on time.
3D Modeler
Jul 2011 - Nov 2012
Lumine Studio.
  • Producing high-quality organic and hard surface CG models in line with brief and/or reference material
    Interpret abstract ideas into the creation of compelling photo-real or stylized 3D assets
  • Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference)
  • Ensuring consistency of UV mapping and polygonal subdivisions
  • Facilitate the creation of high-quality photo-real texture maps
© 2024 Richard Jusuf – all rights reserve